Guides
Tick-by-tick guides to the timing mechanics of tick-based MMOs such as OSRS, each checked against a deterministic simulator and paired with a free drill.
Written by Jonah. Every rule here is one Microgrind's simulator implements and tests, or it links to its source and says that Microgrind does not model it.
Flinching: the retaliation delay, 8-tick timer and a flinch table for every attack speed
How to flinch in OSRS: a monster hit out of combat waits half its attack speed to swing back, then stays angry 8 more ticks. Tick-by-tick table for speeds 3 to 8.
A free prayer flick trainer you can run in your browser
A free prayer flick trainer in the browser: what each Ward Flicking level trains, the medal thresholds, how timing feedback works, and how it compares with other tools.
Prayer flicking explained tick by tick: lazy flicks vs 1-tick flicks
How prayer flicking works in OSRS, tick by tick: when protection is checked, when drain lands, and why lazy and 1-tick flicks cost nothing. With a timeline to try.
The 0.6-second tick: how input queueing actually works
What a game tick is in OSRS, how many ticks there are per second and per minute, and exactly which tick your click lands on. With a metronome to click along to.